Ages 8 – adult

TO ORDER: Please complete the Order Form 2011 and email it through to info@brightideasoutfit.co.za or fax to 086 669 6857. Stock availability and delivery charges will be confirmed before accepting payment.

BLOKUS DUO R175   (OUT OF STOCK)

A modern chess that isn’t chess.  Only one rule in this game – your 21 differently shaped pieces must touch each other and only corner to corner – that’s it.  It’s a thinking, strategy game.  Block your opponent while trying to dominate the board yourself.  Each game lasts about 10 minutes.

BRAIN BOX MATHS R150

An outstanding visual memory game.  Take a look the picture side of the card until the timer runs out.  Throw the dice and answer the question with the corresponding number on the back of the card.  You have to remember what you saw in order to answer the question, eg. how many thermometres were there, or what was the size of the largest angle?  Covers a variety of mathematical concepts from fractions to decimals, geometry, volume, mass, temperature, time etc. Fabulous for observation skills – noticing detail.  15 – 20 minutes depending on the number of people playing the game.  Great for strengthening comprehension skills.  15×15×15cm box.  For the car, just remove a pile of cards and secure with an elastic band.  Don’t take the dice and timer in the car.

BRAIN BOX WORLD R150

With the increased interest in geography  among our children since the Soccer World Cup, this game is a must for any household. An outstanding visual memory game.  Take a look the picture side of the card until the timer runs out.  Throw the dice and answer the question with the corresponding number on the back of the card.  You have to remember what you saw in order to answer the question, eg. how many stars appear on the flag, or what is the name of the capital city? etc.  Great for general knowledge and strengthening observations skills. 15 – 20 mins depending on the number of people playing. Great for strengthening comprehension skills.  15×15×15cm box.  For the car, just remove a pile of cards and secure with an elastic band.  Don’t take the dice and timer in the car.

FLIP-TO-WIN HANGMAN R150

Superb for travel.  All letters and parts of the hangman are on elastics so nothing can get lost!  A4 size x 2cm thick.

INDAHOO R150

This simple game gets people really laughing and communicating. It is a three-round addictive game using category cards (general knowledge) such as movie stars, movie titles, celebrities, famous places, famous authors, cartoon characters, book titles etc. The three rounds in the game consist of:
* a describing round
* a two-word description round
* a charades /miming round
The same cards are used in each round so it pays players to really listen to each other and take note (even to the opposition!). Once all cards have been used up the game moves into the next round. Each member of the team will have a chance to play each round. In a fast team a member or two may play the same round a second time.

LONPOS R140

A brainteaser which has 12 pieces. Each piece consists of three, four or five balls welded together in a unique shape. Plastic hinged case has playing surface on the inside and the top outside. There are hundreds of challenges each slightly different. In most cases one attempts to place all the pieces flat in the case. To vary the puzzle select one color piece and place it in the top center position. Consider it as an anchor piece. Do not move from this position. Now attempt to fit in the remaining eleven pieces into the case. Includes small 10 page instruction booklet. A great puzzle for enhancing spatial skills, problem solving and design. This is one of those puzzles that is hard to break away from once a person begins playing.

ONE WORD R120

The clever connections social game where two meanings are packed up into ‘One Word’. Teams race the clock to come up with one answer for two different sentences. Did you ever think of matching up a part of a house and the noise a dog makes? Roof! That’s One Word. The team with the most correct answers wins! Includes 5 score markers, timer, category cards and instructions. Players: 2-8.

QUESTION MARK JUNIOR R160

Develop and broaden your child’s knowledge base! 600 questions divided into 3 levels of difficulty:

1. Beginner 5 – 8 years old – E.G. What kind of animal is Barney?

2. Intermediate 9 – 10 years old – E.G. In which South African city is the Big Hole?

3. Advanced 11 – 12 years old – E.G. What is the square root of 169?

As your child develops, they can progress a level OR mix the levels by using the special die selector. Which ever way your kids play, they will broaden their knowledge while having fun! PLAYERS: 2-16+. Includes: 200 cards, 4 pencils, 4 answer pades, 1 special die selector, 1 set of rules.

SMART ASS IN A TIN R120  (OUT OF STOCK)

Smart Ass is a general knowledge game:  who is it, where is it, what is it?  There are 8 clues on each card, you can shout out the answer any time you like.  If you are right you win the card but f you are wrong you cannot guess again until the next card is drawn.  Eg. Who is the Smart Ass in your family? Find out in this fun and outragous card game.  Each Who, What and Where card has 10 clues.  As soon as you think you know the answers shout it out, no turn taking here.  But, if you are wrong you are out.  If you are right you keep the card. The player who wins four cards first is the winner.  105 questions.  15 – 20 minutes depending on the number of players.

SMART MOUTH R150

Zip-zap the lettergetter and two letters appear.  These are the beginning and ending letters of the word you have to come up with.  The first player to shout out a correct word wins the letters.  For different age groups make the words longer. Eg. 7 – 8 year olds will make three letter words and thereafter they must be 4/5 letters or more. There are 6 different word games you can play with Smart Mouth.  Play on your own or with lots of players.  10 – 20 minutes depending on the number of players.

WORD MIXER R75

Roll this unique letter mixer in the palm of your hand and lay it on the table.  List up to 10 words on the notepad supplied using the letters on the dice. The first person to complete their 10 words shouts “Finished!  Each letter may only be used once in a word. The person with the most number of unique words is the winner, ie. no-one else has the same words.  Scoring is determined by the length of the words.  Determine how many rounds will be played. The person with the most number of points at the end of the game is the winner.  The unique Word Magic Mixer is closed ensuring that the dice can never get lost.

TO ORDER: Please complete the Order Form 2011 and email it through to info@brightideasoutfit.co.za or fax to 086 669 6857. Stock availability and delivery charges will be confirmed before accepting payment.