Toys recommended for travelling
The Easter holidays are round the corner. While away the time in the car or aeroplane with the following fun games and activities selected by Nikki Bush:
AGES 2 – 4
Habitats Reusable Sticker Pad R80
Visit a farm, a prehistoric landscape, a desert oasis, a jungle, or the deep blue sea, all in this interactive sticker book! The glossy, full-color backgrounds are ready to be filled with over 150 stickers: Stick a dinosaur by the prehistoric pond and a shark in the ocean – or mix them up and make silly scenes! The easy-to-peel vinyl stickers can be lifted off and repositioned again and again, so kids can follow their imaginations fearlessly.
Garden Knob Puzzles R69
Ideal as a first puzzle, this beautifully illustrated wooden puzzle has 6 chunky lift out pieces with knobs on, making it easy for young children to pick up and position correctly. Assorted designs.

Magnetic Towing game R115
Call the tow truck! This magnetic wooden puzzle game features fun, automotive artwork. Use the magnetic truck to “tow” the ten numbered cars from the game board. Enjoy challenging fun returning the cars to their correct spots! A creative way to encourage hand-eye and fine motor development.
Magnetic Fishing GameR115
The ultimate catch and release fishing program, this magnetic wooden puzzle game features aquatic animal artwork. Use the magnetic fishing pole to “catch” the ten, colorful sea friends from the game board. Enjoy the challenge of returning them to the depths! A creative way to encourage hand-eye and fine motor development.
Magnetic Bug Catching Game R115
This magnetic wooden puzzle game features bugs and insects in a garden. Use the magnetic butterfly net to “capture” the ten, bug buddies from the game board. Then, enjoy the challenge of returning them to their preferred perch! A creative way to encourage hand-eye and fine motor development.
AGES 4 – 6
Fuzzoodles R159
Crazy Critters (for boys) or Fluffy Friends (for girls). Combine these fuzzy noodles with mix and match, interchangable toy pieces to construct a figure of your imagination. Contains 1 idea booklet to inspire great designs, 22 fuzzoodles (10 short & 12 long), and 26 fuzzoodle parts.



Flip-to-win Memory Game R150
A fabulous travel version of the memory game. Flip the elasticated windows open to see the picture underneath. 14 reversible game cards that slot into the back of the game for safe-keeping. Elasticated scoreboards at the bottom of the game board so you can’t forget who is winning. 10 – 15 minutes a game.

Fairytale Puzzles: Little Red Riding Hood (35 pc) / Pinocchio (25 pc) R69
A new artistic interpretation of the fairy tale classics, illustrated by the renowned Australian artist Inna Semadar. Presented in a compact and funky tin box. Outstanding quality puzzle.
Travel Tins: Ludo R59
Designed in an ultra-slim tin case, printed both sides. Includes magnetic pawns and pieces. Fun and affordable for all ages whilst travelling.
Fashion Press R140
Show off your design skills with an amazing tri-fold playboard featuring two models. Create fashions you and your friends might wear on the model in the neighborhood setting. Imagine the glamour when designing for the princess in her fairytale setting! 12 fabric swatches can create hundreds of designs! …feel free to add your own!
AGES 6 – 8
Sticker Dressing Books R80 (assorted)
Assorted high quality delightful sticker books containing scenes and over 400 stickers to dress the fairies or princesses and knights for different occasions. Stickers include trendy items of clothing and bags, shoes, hats and jewellery to get the ladies looking their best.
Usborne Activity Books Boys OR Girls R105

An engaging write-in activity book packed full of things to make and do. Brightly and stylishly illustrated with a diverse variety of lively activities and over 200 stickers.
BOYS: Activities include codes to crack, things to spot, pictures and stories to complete, easy-to-follow instructions for making balloon rockets, green slime and a bubbling potion, faking cuts, dusting for fingerprints and lots, lots more.
GIRLS: Activities include codes to crack, things to spot, pictures to complete, and instructions for everything from making an ice cream sundae, to being a spy girl or a ballet dancer.
Holiday Doodle Cards R80
A pack of fifty wipe-clean cards with over a hundred irresistible opportunities for holiday doodling. Doodles include decorating a sun hat, filling a chest with treasure and drawing palm trees on a desert island. Includes a special pen to write on the cards.

Flip-to-win Hangman R150
Superb for travel. All letters and parts of the hangman are on elastics so nothing can get lost! A4 size x 2cm thick.


Magnetic Picture Maker by Melissa & Doug R240
Another brilliant game from the Melissa & Doug range. It is perfect for travel as there is a permanent perspex cover sealing in all the pieces. Use the magnetic wand on top of the perspex cover to ‘pick up’ the coloured discs, drag them to the corresponding spot on the board and ‘drop’ them in place until all the colour spaces are covered and the picture is complete. There are 14 pictures which slip neatly into the back of the board. Fantastic for stimulating fine motor control and eye-hand co-ordination required for handwriting.
Travel Tins: Backgammon / Checkers / Chess R59
Designed in a slim tin case, printed both sides. Includes magnetic pawns and pieces. Fun and affordable for all ages whilst travelling.


Waterworld R120 (age 5+)
A magnetic travel game that comes in a flip-book format with spiral binding. It is a reveal and conceal game. By placing all 4 covering pieces in the correct square, you need to cover up certain water creatures and reveal others depending on the challenge being set. Test those problem solving skills with the 48 challenges which go from easy to difficult.


Fun & games for the whole family
Whether you are at home or away these holidays, have some family fun with these games and activities that will get your laughing and connecting:
Cray
ola Window Crayons R70 (ages 3+)
Turn mirrors, windows and other glass surfaces into instant decorations. These bright, bold colors go on smoothly and dry quickly without smudging. They wash off easily too!
Shapes Snap R68 (ages 2 – 4)

A pack of 48 cards with six colourful shapes to match in a fun version of every child’s favourite first card game. Large, colourful, sturdy cards with rounded corners and the name of the shape printed at the bottom. A great way for young children to learn to recognize shapes and develop matching and reading skills. Use these cards with an older sibling to play the memory game.

Smelly Gelli Baff R79 (ages 2 – 6+)
Gelli Baff is a magic powder that turns a bowl of water into a bowl of jelly goo that kids just love to play with. Sprinkle the first powder over the water and watch as it magically turns to thick, brightly coloured goo. When the fun is done, sprinkle the second powder over the goo, it will begin to dissolve and turn back to water. Gelli Baff does not block the drains, is biodegradable and is kind on the skin. Ideal for messy play days. Easy to clean & leaves no stains or marks. It is non-toxic and has won many international toy awards. Use the entire contents for one big jelly bath, or split into four for more fun. Alway remember to scoop out a bowl or bucketful of goo before turning the jelly back into water. Your children can then enjoy playing with it for days afterwards.
Ten Green Bottles R195 (ages 4 – 6)
Be the first to match your ten green bottle cards with ten dotty numbered cards to win this fun bottle recycling game from Orchard Toys. A nice quick game with few rules. Players: 2 – 4.
Three Little Pigs R195 (ages 4 -6)
Build your houses made of sticks, straw or bricks before the big bad wolf tries to blow them down, or before another player takes one of your pieces! A lovely first boardgame. Players: 2 – 4.
Say Uncle R90 (ages 6-8)
The Game of NOT Giving In! Squirm, pout and kick all you want…at some point you’re just going to have to give in and say “uncle!” This cunning, strategic and downright fun-to-play card game, gets everyone in on the rushing riot of action! Players push letter cards away -fast, faster, faster yet- to force their opponents to have the word “U-N-C-L-E” spelled out in front of them. Stay alert, stay on your toes, and keep moving those letter cards in the direction of your opponents! Be careful, if you have “U-N-C-L-E” in front of YOU at the end of your turn, you’re out!
UNO H2O R120
All the fun of UNO, wherever you go! Durable plastic cards resist water and dirt so you can enjoy UNO in the outdoors. Race to get rid of all of your cards by matching color or number, or use an action card to really turn up the heat. When you are down to one card, don’t forget to yell “UNO!” The first player to discard all cards wins.
Box of Questions: Family Dinner R125 (Age 6+)

Want to hear more at dinner than “Pass the peas”? Wrap your “noodle” around the questions on these circular cards and dinner will never be dull again. The set contains 82 conversation-starters, such as: “What is your earliest memory?” “Who do you think has it easier, girls or boys?” and “What do you like most about the person to your right?”
Box of Questions: Truth or Dare R125 (Age 12+)

Get the party started and keep the laughter rolling with this tween-friendly version of the classic game. Tell the truth or face the challenge of a dare . . . Or a double dare! Take a “spin” and take a chance. For example: “Do a one minute ballet performance while reciting the alphabet”, “Pretend you are a flight attendant and demonstrate the safety features of the room”, “What current fad would you not be caught dead wearing?”, “Go have a conversation with the house pet”.
Indahoo R150
This simple game gets people really laughing and communicating. It is a three-round addictive game using category cards (g
eneral knowledge) such as movie stars, movie titles, celebrities, famous places, famous authors, cartoon characters, book titles etc. The three rounds in the game consist of:
* a describing round
* a two-word description round
* a charades /miming round
The same cards are used in each round so it pays players to really listen to each other and take note (even to the opposition!). Once all cards have been used up the game moves into the next round. Each member of the team will have a chance to play each round. In a fast team a member or two may play the same round a second time.